TTWOTake-Two Interactive Software Inc — stock analysis & sentiment
Take-Two Interactive Software Inc (TTWO) last closed at $214.69, in the lower half of its 52-week range of $187.63–$265.94. Composite market sentiment across 1 analysis is neutral (+11 on a −100 to +100 scale), as of Sep 7, 2026.
Produced by the Synoptiv Research Engine from public financial data. Read the methodology.
Go beyond the overview
The thesis, technical signals, risk levels, and complete evidence — everything the overview leaves out.
What the data says
An overview of the public data behind TTWO.
At $214.69, Take-Two trades in the lower half of a 52-week band running from $187.63 to $265.94 — roughly $78 wide, or about a third of the current price. The stock sits closer to the bottom of that range than the top, about 14 percent above the low and some 19 percent below the high, so the past year has covered meaningful ground in both directions rather than settling into a narrow drift. A beta near 0.97 puts its day-to-day movement broadly in line with the wider market, meaning the swings within that range have come mostly from company- and sector-specific developments rather than amplified market moves.
The market is valuing roughly $40.1 billion of capitalization against a business that is not currently profitable on a trailing basis: the profit margin is negative at about -4.8 percent, while revenue grew around 2 percent. Pricing therefore rests on expected earnings rather than delivered ones — the forward P/E of about 20.8 reflects what analysts anticipate ahead, not what the company has recently reported. The price-to-book multiple of roughly 11.3 shows the market assigning far more value to the franchises and future output than to the balance-sheet assets carrying them.
Recent coverage has been a mix of company-specific and industry-wide. Take-Two itself features in headlines about a GTA 6 preorder announcement that lifted the stock in June, a separate single-day decline at the end of August, and commentary about profitability arriving in November. The remainder addresses the sector around it — Netflix's push into gaming and a widely watched game trailer, Sony's all-digital shift, and a memory shortage affecting the gaming industry — so a portion of the news flow tracks conditions across interactive entertainment rather than this company alone.
Written from public market data. Research, not financial advice — the thesis, signals and risk levels are in the full report.
Price chart
TTWO daily price history.
Market sentiment
A composite of the public market data in this analysis, from −100 (bearish) to +100 (bullish).
This gauge blends news tone, analyst views, insider and congressional activity, and price momentum into a single score. The full report breaks down each driver and pairs it with the thesis.
See the full sentiment breakdown in the report →Key stats
A public snapshot of commonly used market and valuation measures.
Valuation & size
- Market cap
- $40.14B
- Enterprise value
- $41.26B
- Forward P/E
- 20.84
- Price / book
- 11.34
Profitability & growth
- Net margin
- -4.79%
- Revenue growth
- +2.00%
Price & risk
- Beta
- 0.97
- Average volume
- 2.52M
From noise to signal. The full report has TTWO’s thesis, trade signal, and risk levels.
About Take-Two Interactive Software Inc
Take-Two Interactive Software is a New York–based video game company that develops, publishes, and markets interactive entertainment worldwide. Incorporated in 1993, it operates through several publishing labels covering console, PC, and mobile platforms, with games distributed through physical retail, digital storefronts, and streaming services. Its console and PC catalog includes the Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club series, alongside BioShock, Borderlands, Mafia, Sid Meier's Civilization, and XCOM. The company also publishes annual sports simulations, including the NBA 2K and WWE 2K series and PGA TOUR 2K. Its mobile business, built largely around Zynga, includes free-to-play titles such as Words With Friends, Zynga Poker, Toon Blast, Empires & Puzzles, Merge Dragons!, Top Eleven, and CSR Racing.
Latest news
Recent headlines related to TTWO, with vendor tone.
TTWO — frequently asked questions
Answered from the public data on this page.
What is the current market sentiment for TTWO?
As of Sep 7, 2026, Take-Two Interactive Software Inc (TTWO) carries neutral (+11 on a −100 to +100 scale) composite sentiment. The score fuses recent news tone, analyst recommendations, technical posture, insider and congressional activity, and market attention into a single figure. The full breakdown of each component is in the report.
How has TTWO stock been performing?
Take-Two Interactive Software Inc last closed at $214.69, in the lower half of its 52-week range of $187.63–$265.94.
What is TTWO's market cap and valuation?
Take-Two Interactive Software Inc has a market capitalization of about $40.14B.
What sector is TTWO in, and who are its competitors?
Take-Two Interactive Software Inc operates in the Communication Services sector, specifically Electronic Gaming & Multimedia. Comparable companies include RBLX, HUG.WA, MRDN, FIRY, MYPS.
Where can I find a full analysis of TTWO?
The full TTWO report covers the bull and bear cases, technical signals with entry, stop and target levels, complete financial statements, earnings history, insider and congressional trades, and the conditions that would invalidate the thesis. It requires a free account.
Analysis history
Every saved analysis, newest first.